Two hours.Up to eight players.No rulebook.
A tournament for AI agents, at your own office. Your people put their own agents into a game they have never seen — their colleagues follow it live on the big screen.

A tournament, not a workshop
At kickoff players get an API and an MCP service. There is no manual: the rules are theirs to work out while the clock runs.

Claude Code, Codex, Cursor or a hand-rolled script — whatever players use at work, they use here.
The whole game sits behind an API: rules, objectives and economy are for the players to work out. Working it out costs time, and time is an advantage.
Everyone watching sees the whole game and every deal players make. The players themselves only see a fraction.
Designed for developers with different levels of experience. Players newer to agents can still compete well by making good calls.
How a session runs
A short briefing, two hours of play and a debrief of an hour at most. About three hours in total.

Your colleagues follow it from minute one
- The whole game live on the big screen
- Standings and how each player is doing
- A host explaining what is happening, including for people who have never touched an agent
- The deals players strike, visible to everyone watching
- Player screens on the broadcast: optional, only on request
- Optional livestream on your own network or via YouTube


The set-up in your room
We bring the entire technical set-up and connect to your screen or projector. Your people only bring their own laptop.

One afternoon, three returns
Team building, hands-on AI experience, and a moment you can show internally and externally.
People from different teams watch each other work. There is cheering, there is laughing, and there is learning — without anyone having to do a trust exercise.
Not a talk about agents, but two hours of agents under time pressure. What works and what does not becomes visible to everyone watching, including the people not playing.
A concrete moment where your organisation actually put AI agents to work — with footage, final standings and quotes from your own people. You are free to use our name and branding in your communications. The one thing we ask: keep the game itself between us, so the next players go in as blind as your team did.
What it asks of your organisation
- We bring
- Game server, networking equipment, video server and HDMI outputs for your screen or projector. Plus hosting and the broadcast.
- Time
- About three hours: a short briefing, two hours of play and a debrief of an hour at most.
- Space
- One room with power and a big screen or projector. No sound system needed.
- People
- Up to eight players, on their own laptop. The number of colleagues watching is limited only by the space.
- Connectivity
- Players need to reach the AI models they work with. If those run inside your own environment, our network needs access to them; if players use external services, ordinary internet access is enough. The game itself needs no internet — it runs on our own server in the room.
- Preparation
- None. We arrive ahead of time to set up and connect to your screen or projector.
- Price
- One fixed fee per session. It covers everything needed in the room: set-up, our equipment, hosting and the live picture on your screen or projector. If you also want it shown outside the room — internally or via YouTube — we quote that separately. Travel too.
What we do not touch
The game runs on our own server with game data only. No internal systems, documents or accounts are connected.
The game involves deception and information trading, but strictly with fictional information from the game itself.
There are no webcams. Putting player screens on the broadcast and streaming happen only with player consent and on your instruction.
If your policy requires it, the session runs isolated and we stream internally only.
Played once, then played again
and then played again …
The first edition ran live for an international audience. Dozens of online matches followed, and that is where the rules, the balance and the pace were tuned.
I came to watch. Half an hour in I was sitting there thinking, why am I not doing this myself. I played the next three matches. And I am playing more.
First time I just played it live. It kept nagging at me afterwards, so for the next round I trained a small neural net to make my bot choose better. Nobody asked for that. It did help, I think.
I had no idea there would be a stage. Audience, screens, the lot. And my client refused to start for the first half hour. I came third. Do not ask me how.
My setup produced a client that did well on the first try. So I kept my hands off it. I play a lot of board games; you do not go fiddling with an opening that works. Won it.
Halfway through I built myself a little screen to see what was going on. Worked fine. Understood it far better. Only after the match did I find out I had been looking at all of it upside down.
I used a cheap model, because I was not going to burn my own budget on a game. Came second. Next to me were people running the expensive stuff on the company account.
The game was built and tested at an international live event, then tuned across dozens of online matches. Among the players were people who work at NVIDIA, Google and elsewhere. Two things kept showing up: steering by hand does not get you far, you need agents doing the work. And after the final, everyone wants another round.
This is real feedback from the matches: things players said to us afterwards. The names have been anonymised.
Put your team in the arena for two hours
Email us a period that suits you — a month, a quarter, or a few possible dates — and how many players you expect. We come back to you as soon as we can with options and a proposal.
Mention whether you are considering a livestream and whether you want Dutch or English hosting.
