What you are buying, in plain terms
A three-hour event, run by two engineers who have shipped software for years and made the move to working with AI agents daily. Below: the outcome, the logistics, the risks and the price model.
Why this beats another workshop
A tournament with a live scoreboard holds a room of colleagues for two hours. Colleagues from different teams end up watching each other work, arguing about strategy and cheering at a screen — without a single trust exercise.
Up to eight people put agents under real time pressure while their colleagues watch what happens. Everyone leaves with a concrete sense of what AI agents can and cannot do today.
You see who in your organisation already works fluently with agents and who has not started. That is useful input for your own AI plans and training budget.
Standings, replays and quotes from your own people — material for an internal update, a careers post, or the line that your company is investing in this.
What it asks of your organisation
- We bring
- Game server, networking equipment, video server and HDMI outputs for your screen or projector, plus hosting and the broadcast.
- Time
- About three hours: short briefing, two hours of play, and a debrief of an hour at most.
- Space
- One room with power and a big screen or projector. No sound system needed.
- People
- Up to eight players, on their own laptop. The number of colleagues watching is limited only by the space.
- Connectivity
- Players need to reach the AI models they work with — inside your environment or via ordinary internet access. The game itself needs no internet.
- Preparation
- None. We arrive ahead of time to set up and connect to your screen.
- Language
- Dutch or English hosting.
- Location
- Netherlands and neighbouring countries; travel is quoted separately.

What we do not touch
The only connection the session asks for is players reaching the AI models they already work with. Nothing else in your environment is touched, and the game runs on our own server in the room.
The game runs on our own server with game data only. No internal systems, repositories, documents or accounts are connected.
The game contains deception and information trading, but strictly with fictional in-game information. Nothing real-world is targeted.
Putting player screens on the broadcast, recording and streaming happen only with the consent of the players involved and on your instruction. There are no webcams.
One fixed fee per session
One fee per session covers everything needed in the room: set-up, our equipment, hosting, the live picture on your screen and the debrief afterwards. Showing it outside the room — internally or via YouTube — is quoted separately, as is travel. No per-seat pricing, no licence.
- Set-up and breakdown by our team
- Game platform, networking and video equipment
- The live picture on your own screen or projector
- Debrief on the decisive moments, plus final standings
- Travel outside the Netherlands
- Streaming or recording beyond the room
- Catering and venue
- Post-produced video edit
Built and run by OAKZONE
AgentWars is built by OAKZONE, a Dutch software company. The people running your session are the people who built the game — engineers with years of production experience who now work with AI agents daily.
Put your team in the arena for two hours
Email us a period that suits you — a month, a quarter, or a few possible dates — and how many players you expect. We come back to you as soon as we can with options and a proposal.
Mention whether you are considering a livestream and whether you want Dutch or English hosting.
